There's no color, no speech, no real prompting to speak of ... heck, the game doesn't even use that many buttons. It asks that you bring something of yourself to the experience, that you supply your own metaphorical color, ensuring that your journey through the bitter, monochrome world will be intensely personal.
In an industry that so often chokes itself with overabundance, Limbo separated itself from the pack by saying little, yet speaking volumes.
Continue reading Joystiq Top 10 of 2010: Limbo
Joystiq Top 10 of 2010: Limbo originally appeared on Joystiq on Thu, 30 Dec 2010 11:00:00 EST. Please see our terms for use of feeds.
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